Private Character Files
Every player gets their own role, objectives, secrets, relationships, and information on their phone.

Everyone came with a secret. One of them came to kill.
Chicago, 1928. An exclusive speakeasy, a room full of secrets, and a murder that turns every guest into a suspect. Murder at the Velvet Rose is a phone-guided live murder mystery for 8 to 14 players, with private roles, evolving evidence, host controls, and a cinematic Art Deco atmosphere.
Player places and availability are verified at checkout. Taxes and discounts are calculated there.
Chicago, 1928. Behind an unmarked door, the Velvet Rose is open for one more night of jazz, secrets, private deals, and dangerous company.
Then someone dies.
Murder at the Velvet Rose turns your group into the cast of a live Prohibition-era murder mystery. Every guest receives a private character role on their phone, complete with secrets, objectives, relationships, and information that changes how the investigation unfolds.
The host runs the night from the MRDRInc. Control Room, guiding the story through its phases, releasing evidence at the right moments, sending private messages, and opening accusations when the room is ready.
What the experience includes:
- A complete 1928 speakeasy murder mystery
- Support for 8 to 14 players
- Easy, Standard, and Expert difficulty
- Private mobile character files
- Character objectives, secrets, and relationships
- Phased evidence and live clue releases
- Host Director Briefing and phase-by-phase guidance
- Guest invitations and role assignment tools
- Private and group messaging
- Missing-player recovery tools
- Final accusations and reveal
- Replayable access through My Cases
The game is designed for about 105 minutes, with enough flexibility for groups that move faster or spend more time interrogating one another.
Dress for the Jazz Age, keep your phone nearby, and decide carefully who deserves your trust.
Every player gets their own role, objectives, secrets, relationships, and information on their phone.
Prepare the night, guide story phases, monitor progress, release clues, and handle the unexpected from one place.
Evidence enters the game as the story develops instead of arriving as one giant information dump.
Send individual players or the whole group new information without stopping the room.
Know the truth, the timeline, major mechanics, pacing triggers, and what to do if players go off script.
My Cases keeps your purchased player places and created games together. Resume an existing game or purchase places for a new gathering.
Choose the number of players and purchase their places. Open My Cases after checkout.
Assign your purchased player places, then choose the difficulty and supported host options.
Use the guided host setup, Director Briefing, and experience enhancements.
Add guests, assign roles, and send private invitations from the Control Room.
Guide phases, release evidence, message players, open accusations, and reveal the truth.
No. MRDRInc. is designed to run digitally. Some cases may suggest physical enhancements, but essential mystery logic stays available through the game system.
The experience is designed around individual mobile access because private roles, messages, and information are delivered to each player.
No. The Director Briefing and guided setup teach the host what matters before the game begins.
Your created game stays in My Cases. Purchase the player places for each new gathering, then create its game.
No. Guests enter the game through their invitation and assigned access. The purchaser owns the case through their account.
Choose your package and go straight to secure checkout.